Certified Mind Blower

No, Harry!" Hermione gasped in a petrified whisper; Ron, however, spoke to Black.
  ”If you want to kill Harry, you’ll have to kill us too!” he said fiercely, though the effort of standing upright was draining him of still more color, and he swayed slightly as he spoke.
  Something flickered in Black’s shadowed eyes.
  ”Lie down,” he said quietly to Ron. “You will damage that leg even more.”
  ”Did you hear me?” Ron said weakly, though he was clinging painfully to Harry to stay upright. “You’ll have to kill all three of us!

Harry Potter and the Prisoner of Azkaban, or That One Time Fourteen Year Old Ron Weasley Stood On His Broken Leg To Tell A Convicted Murderer He Would Go Down Fighting For His Best Friend’s Life. (via ronweasley)

 #SOMETHING FLICKERED IN BLACK’S SHADOWED EYES #YOU KNOW WHAT THAT WAS?#THE KNOWLEDGE THAT SIRIUS WOULD HAVE SAID THE SAME FOR JAMES AND VICE VERSA #AND THAT HARRY HAD FOUND EQUALLY LOYAL FRIENDS AS HE HAD IN JAMES AND REMUS #I will fling myself from a cliff (via dearprongs)


He phoned me and he said ‘oh, I’ve done a video for Cornerstone, I’ve just done it for a laugh, I’ll send it you now and let me know what you think, if we should really do it’ and I watched it and just said yeah, well I can’t be bothered to do it and that was good enough for me

— MATTHEW J HELDERS III EVERYBODY (via i-thought-it-was-dark-outside)


I think you need to love the villain, and love to hate the villain as much as…
…or even love the villain, whatever you’re into!

— Andrew Scott, “Can a good hero exist without a great bad guy?" (x)

(Source: gazza-ladra)


sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 
PLAY IT HERE
You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world. Play it all the way through and see for yourself.

I think everyone needs to hear this
sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 
PLAY IT HERE
You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world. Play it all the way through and see for yourself.

I think everyone needs to hear this
sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 
PLAY IT HERE
You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world. Play it all the way through and see for yourself.

I think everyone needs to hear this
sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 
PLAY IT HERE
You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world. Play it all the way through and see for yourself.

I think everyone needs to hear this
sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 
PLAY IT HERE
You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world. Play it all the way through and see for yourself.

I think everyone needs to hear this
sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 
PLAY IT HERE
You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world. Play it all the way through and see for yourself.

I think everyone needs to hear this

sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 

PLAY IT HERE

You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.

My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.

At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).

Then some of the other students began murmuring and questioning the point of the game after a few play throughs.

Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.

Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.

Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.

To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world.
Play it all the way through and see for yourself.

I think everyone needs to hear this


kittykat8311:

spaceshipgolfball:

premiium:

circusmaster:

khito:

pyrrhiccomedy:


Astronomers have discovered the largest known structure in the universe, a clump of active galactic cores that stretch 4 billion light-years from end to end. The structure is a light quasar group (LQG), a collection of extremely luminous Galactic Nulcei powered by supermassive central black holes.

So that’s cool and everything, but maybe some of you would be interested to know why this is a significant find? Beyond just its record-setting bigness.
Since Einstein, physicists have accepted something called the Cosmological Principle, which states that the universe looks the same everywhere if you view it on a large enough scale. You might find some weird shit over here, and some other freaky shit over there, but if you pull back the camera far enough, you’ll find that same weird and/or freaky shit cropping up over and over again in a fairly regular distribution. This is because the universe is (probably) infinite in size and (we are pretty darn sure) has, and has always had, the same forces acting on it everywhere.
So why is this new LQG so radical? (It stands for ‘Large Quasar Group,’ btw, not ‘Light Quasar Group.’)
Well, let’s try to comprehend the scale we’re dealing with. A ‘megaparsec,’ written Mpc, is about 3.2 million light years long. The Milky Way is about 0.03 Mpc across (or 100,000 light years). The distance between our galaxy and Andromeda, our closest galactic neighbor, is 0.75 Mpc, or 2.5 million light years. LQGs are usually about 200 Mpc across. Assuming a logarithmic distribution of weird shit outliers (if you don’t know how logarithmic distribution curves work, don’t worry about it), cosmologists predicted that nothing in the universe should be more than 370 Mpc across.
This new LQG is 1200 Mpc long. That’s four billion light years. Four BILLION LIGHT YEARS. Just to travel from one side to the other of this one thing. I mean for fuck’s sake, the universe is only about 14 billion years old! How many of these things could there be? 
Right now it looks like the Cosmological Principle might be out the window, unless physicists can find some way to make the existence of this new LQG work with the math (and boy, are they trying). And that’s totally baffling. It would mean—well, we don’t have any idea what it would mean. That the universe isn’t essentially uniform? That some ‘special’ physics apply/applied in some places but not in others? That Something Happened that is totally outside our current ability to understand or quantify stuff happening?
By the way, no one lives there. The radiation from so many quasars would sterilize rock.
Sources: 1 2 3

are you telling us astronomers have discovered something which is literally fucktuple the size of anything else previously estimated to exist

Anything that fucking rewrites all of what we know about the universe needs to get its ass on my blog. It’s giant, glowy, black hole filled ass. 

That’s rad

Reblogging for the totally legit usage of the mathematical term “fucktuple.”

This gives me just about all of the science horn. I love space. 

kittykat8311:

spaceshipgolfball:

premiium:

circusmaster:

khito:

pyrrhiccomedy:

Astronomers have discovered the largest known structure in the universe, a clump of active galactic cores that stretch 4 billion light-years from end to end. The structure is a light quasar group (LQG), a collection of extremely luminous Galactic Nulcei powered by supermassive central black holes.

So that’s cool and everything, but maybe some of you would be interested to know why this is a significant find? Beyond just its record-setting bigness.

Since Einstein, physicists have accepted something called the Cosmological Principle, which states that the universe looks the same everywhere if you view it on a large enough scale. You might find some weird shit over here, and some other freaky shit over there, but if you pull back the camera far enough, you’ll find that same weird and/or freaky shit cropping up over and over again in a fairly regular distribution. This is because the universe is (probably) infinite in size and (we are pretty darn sure) has, and has always had, the same forces acting on it everywhere.

So why is this new LQG so radical? (It stands for ‘Large Quasar Group,’ btw, not ‘Light Quasar Group.’)

Well, let’s try to comprehend the scale we’re dealing with. A ‘megaparsec,’ written Mpc, is about 3.2 million light years long. The Milky Way is about 0.03 Mpc across (or 100,000 light years). The distance between our galaxy and Andromeda, our closest galactic neighbor, is 0.75 Mpc, or 2.5 million light years. LQGs are usually about 200 Mpc across. Assuming a logarithmic distribution of weird shit outliers (if you don’t know how logarithmic distribution curves work, don’t worry about it), cosmologists predicted that nothing in the universe should be more than 370 Mpc across.

This new LQG is 1200 Mpc long. That’s four billion light years. Four BILLION LIGHT YEARS. Just to travel from one side to the other of this one thing. I mean for fuck’s sake, the universe is only about 14 billion years old! How many of these things could there be? 

Right now it looks like the Cosmological Principle might be out the window, unless physicists can find some way to make the existence of this new LQG work with the math (and boy, are they trying). And that’s totally baffling. It would mean—well, we don’t have any idea what it would mean. That the universe isn’t essentially uniform? That some ‘special’ physics apply/applied in some places but not in others? That Something Happened that is totally outside our current ability to understand or quantify stuff happening?

By the way, no one lives there. The radiation from so many quasars would sterilize rock.

Sources: 1 2 3

are you telling us astronomers have discovered something which is literally fucktuple the size of anything else previously estimated to exist

Anything that fucking rewrites all of what we know about the universe needs to get its ass on my blog. It’s giant, glowy, black hole filled ass. 

That’s rad

Reblogging for the totally legit usage of the mathematical term “fucktuple.”

This gives me just about all of the science horn. I love space. 

(Source: wasbella102)